As I've said on the FB page, the site at the moment favors those on defense. As an example, virtually the whole morning session I hadn't fired a shot as we were on a constant advance to contact - pushing the defending team back. As a moving bush I can't run with the hounds!! But as soon as the tables were switched and my camo/ghillie/vest could take up a concealed position I had-em going back to re-spawn like they were on a conveyor belt.
Although I was only sat at the side of the path there was enough cover to disappear. Perhaps a tougher one-strike rule could apply to defenders in a very tight game like the afternoons - but I think there was definitely enough resources to win - why...
In the real world trying to push through dense cover can be a slow and arduous task - and you can probably see why. However, at the risk of upsetting a few people can I say that the afternoon session was a classic example of where you need to push through with aggression and a lot of fire power. In effect you were caught in a rolling ambush and when caught like that in jungle warfare the only way to survive is to put down heavy rates of fire and fight through the ambush. On many occasions the two teams got bogged down with multiple hits (maybe spacing needed addressing) and it was often only when medic'd that the direction of the shooter was established and then the undergrowth was well and truly "rinsed" and you pushed on. Often the first man hit was your Section Commander so communication & control - tended to disappear and with it went any target indication - I was quite (very
close to you on occasions and could hear the conversation. Four or five players were new to the site and really needed directing.
Four or five of the attackers were wearing desert/MTP-cam and it really stood out against the dark green and shadows of the the bushes as what caught your eye was a fleeting patch of light movement against very dark green and it gave me time to slowly level the rifle on the ambush point and keep still.
It must be demoralizing to be the front man and constantly be hit (sorry Andy
) but I think the numbers were something like 16 against 6 (of which three were single shot snipers) split into 2 sections - man that's some AEG fire-power, could it have been utilized more
But hey nobody died, I think you were just short of the objective (blue water pipe) and it was a tough game - nobody should beat themselves up. Next time I'm down I'll ditch the sniper rifle and ghillie and come ready to fight with a section through the "jungle walk" - just make sure nobody is offended by a profound amount of bad language and shouting